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Text File  |  2000-10-15  |  809 b   |  34 lines

  1. | "!Run" file for GunShip
  2. | © Paul G Hallam 1996
  3.  
  4. Set GunShip$Dir <Obey$Dir>
  5. if "<GunSet$Dir>" = "" then set GunSet$Dir <Obey$Dir>
  6. if "<LScapeGS$Dir>" = "" then Error 0 !GunShip requires !MapsGunSp directory.
  7. if "<MapSprGS$Dir>" = "" then Error 0 !GunShip requires !MapsGunSp directory.
  8. WimpSlot -min 768k -max 768k
  9.  
  10. Set SoundGS$Dir   <GunShip$Dir>.Sound
  11. Set CodeGS$Dir    <GunShip$Dir>.Code
  12. Set SpritesGS$Dir <GunShip$Dir>.Sprites
  13.  
  14. |Sound modules.
  15. RMLoad <SoundGS$Dir>.Blast
  16. RMLoad <SoundGS$Dir>.Boing
  17. RMLoad <SoundGS$Dir>.Crash
  18. RMLoad <SoundGS$Dir>.Crash2
  19. RMLoad <SoundGS$Dir>.endblaster
  20. RMLoad <SoundGS$Dir>.OzoneBurn
  21. RMLoad <SoundGS$Dir>.Scratch3
  22. RMLoad <SoundGS$Dir>.Teamwork
  23. RMLoad <SoundGS$Dir>.TotalRad
  24.  
  25.  
  26. <GunShip$Dir>.Future
  27.  
  28. |Escape disabled.
  29. *FX229,1
  30.  
  31. |Now the game.
  32. RUN <GunShip$Dir>.!RunImage
  33.