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- | "!Run" file for GunShip
- |
- | © Paul G Hallam 1996
-
- Set GunShip$Dir <Obey$Dir>
- if "<GunSet$Dir>" = "" then set GunSet$Dir <Obey$Dir>
- if "<LScapeGS$Dir>" = "" then Error 0 !GunShip requires !MapsGunSp directory.
- if "<MapSprGS$Dir>" = "" then Error 0 !GunShip requires !MapsGunSp directory.
- WimpSlot -min 768k -max 768k
-
- Set SoundGS$Dir <GunShip$Dir>.Sound
- Set CodeGS$Dir <GunShip$Dir>.Code
- Set SpritesGS$Dir <GunShip$Dir>.Sprites
-
- |Sound modules.
- RMLoad <SoundGS$Dir>.Blast
- RMLoad <SoundGS$Dir>.Boing
- RMLoad <SoundGS$Dir>.Crash
- RMLoad <SoundGS$Dir>.Crash2
- RMLoad <SoundGS$Dir>.endblaster
- RMLoad <SoundGS$Dir>.OzoneBurn
- RMLoad <SoundGS$Dir>.Scratch3
- RMLoad <SoundGS$Dir>.Teamwork
- RMLoad <SoundGS$Dir>.TotalRad
-
-
- <GunShip$Dir>.Future
-
- |Escape disabled.
- *FX229,1
-
- |Now the game.
- RUN <GunShip$Dir>.!RunImage
-